FastSaying
We've carried that over into the visual development as well. We've designed quite an exotic cast of characters, but the last thing we want is to dictate to the players how their PCs should look. What we want to do is inspire.
Sam Wood
Carried
Cast
Characters
Designed
Development
Dictate
Exotic
How
Inspire
Last
Look
Over
Players
Quite
Should
Thing
Visual
Want
Well
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