FastSaying
I've always been interested in all sorts of things. Art, physics, history, philosophy, math -- they're all interesting. Making games just seems like a way to bring all these seemingly unrelated things together.
Dan Wolfe
Art
Games
History
Interested
Interesting
Math
Philosophy
Physics
Sorts
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Physics and computer science help in the programming aspects of making a game. Math helps in balancing game-play and making rules and fine art is obviously helpful in just making a game look good.
— Dan Wolfe
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Manual had us out of sorts early on. I don't want to take anything away from Manual, but you can't give them cheap ones like we did. We gave up three big scores that you are not going to get back in a big game.
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Everything is physics and math.
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If science is a pyramid, then the Physics is the base (serves all other branches), and the Astronomy is the top (uses all other branches). Math is the language of this pyramid.
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Physics makes games feel real the way graphics makes games look real.
— Manju Hegde
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